Mbrane is a highly mutable game that allows infinite variation. In addition to the Classic game, we’ll be releasing a number of additional game modes. Here is a list of the first few:
Also known as “Edge Connection.” This mode simulates playing on a globe, where the eastern edge of the map connects to the western, the northern to the southern. This mode is interesting because it eliminates a true center, potentially diminishing the presumed first-player advantage in controlling the center.
The Sudoku X configuration expands the mechanics by adding an additional constraint. In this version, a given number may only be placed once in a given region, row, column, and in each of the diagonal regions forming the X.
The Hypersudoku configuration expands the mechanics by adding an additional constraint. In this version, a given number may only be placed once in a given region, row, column, and in each of the four extra regions that overlap the basic regions.
This game mode introduces negative numbers for placement on the game board. These negative numbers act as rebel forces that a player can insert into an enemy territory they can not control. Although these negative numbers initially give more points to the opponent, the also raise the instability in their regions, leading to earlier resolution. When the enemy territory is resolved, the negative numbers flip, taking points away from the opponent and granting them to the player who placed them. This mode does not technically introduce new mechanics, but opens the game to a whole new dimension of strategic subtlety.